Mutant Year Zero: Seed of Evil DLC for PC review — This expansion makes a great game even better
On the tail-terminate of 2022, I got the opportunity to review Mutant Year Zero: Road to Eden, which took the plough-based combat concepts of XCOM and blended it with real-time stealth mechanics in a way that felt uniquely special. Equally such, it ended up being one of my favorite games of that year — ever since, I've been curious to see what the game's programmer, The Bearded Ladies, has been cooking upward next.
With the get-go expansion to Mutant Year Zero, dubbed "Seed of Evil," my curiosity has been answered. And while its tone, like the base game's, can't decide if it wants to be funny or serious, the expansion as a whole offers a plethora of fun new content to enjoy that whatever fan of Mutant Year Aught volition love.
A new threat to face
Mutant Yr Zippo: Seed of Evil DLC
$15
Bottom line: Mutant Twelvemonth Zero's Seed of Evil DLC is an awesome expansion to the game that offers a ton of new content to enjoy.
Pros:
- Cool story thought
- The new team member rocks
- Plenty of new maps and missions
- Tons of new upgrades and weapons
Cons:
- Tone feels somewhat inconsistent
What you'll love about the Seed of Evil DLC
The cadre premise of the story in the Seed of Evil DLC is a pretty sweet ane that fits right in with Mutant Yr Zero'southward creepy post-apocalyptic atmosphere. A mysterious blazon of invasive plant species has wormed its way into The Ark and its surrounding areas, challenge the space for itself and gaining command by taking over the creatures that alive at that place. Before the situation gets too out of hand, it's up to the grouping of stalkers from the base game — Dux, Bormin, Farrow and Selma — to notice out the roots of this new enemy threat and rip them out in order to hopefully terminate the infestation. In addition, they'll also be added by a new character, a moose mutant called Large Khan.
Big Khan is a fantastic new character that's a smash to have on the team, both in combat and during dialogue.
Big Khan is a veteran stalker with a lot of combat experience, and he'due south practiced at showing it. In terms of the gameplay, Big Khan is a bit of a heart ground between Bormin'due south tanky style and Dux's glass-cannon design, making him a strong jack-of-all-trades type that tin fit into any team build well. His specialty is dealing with foes clustered up, every bit his Flame Puke and Ground Pound mutation abilities both are all-time used when targeting groups. From a story perspective, Big Khan brings a consistent, serious kind of vocalisation to the game that I accept always wished information technology had; for the most office, I think the other characters have ever been too comedy-focused.
As for the expansion'due south gameplay overall, The Disguised Ladies really knocked it out of the park with this ane. The new constitute-type enemies are actually fun to fight and bring a breath of fresh air to Mutant Year Zero, and the fact that you accept to adapt to the new challengers with new approaches makes Seed of Evil feel similar a truthful expansion and non just a tacked-on afterthought. As with the base game, though, the core focus of the experience is finding a way to stealthily motility virtually in real-fourth dimension to take as many foes out as you can out one-by-one, then engage the remaining enemies in a traditional-style, turn-based firefight. The plow mechanics shine brightly here, every bit you'll be constantly thinking ahead and trying to plan for all the different means a boxing could go. Is Dux's sniping position too shut to enemies? Does Big Khan have adequate cover to hide behind betwixt turns? Should yous move and shoot this turn, or should you lot sprint twice as far to a improve position and and so attack on the next turn? These are the types of tactical questions that Mutant Year Zilch forces you to ask yourself, and that strategic focus hasn't changed with Seed to Evil. The only things that are dissimilar are the foes you meet in battle.
In some ways, this expansion feels like some other game in and of itself.
It'due south not all but combat, though; The Seed of Evil takes you through a scattering of brand new maps to explore as you complete the expansion'south missions, each 1 filled with interesting items to find. On top of this, the one-time areas from the base game take been overhauled, besides, and many of them have been reclaimed by foes, significant that they need to be cleared again. These new enemies are tougher than the ones that came before, offering the player a new challenge that can reward them with better gear. As you go through these areas and get stronger, you tin also upgrade the base game characters with new versions of their abilities that come up with the Seed of Evil DLC. For example, Bormin's Grunter Blitz tin can at present be upgraded to Bear Smash, which significantly increases its effectiveness in destroying comprehend and knocking foes down. These new upgrades requite yous the firepower that you're going to demand to quell Seed of Evil'due south threats.
What you'll love less virtually the Seed of Evil DLC
The just existent gripe I have with the Seed of Evil DLC is that, like with the base of operations game, some of the characters have a weird tone that comes off equally half-airheaded, one-half-serious. I'g not sure if it'southward only me, simply something simply doesn't click with me in regards to how the characters are written. I recall the developers were going for a dark one-act of sorts with this game and its setting, but it only comes off as inconsistent to me. Every bit I said, I really like Big Khan, simply something about Dux and Bormin in detail irks me a bit. The characters themselves are likable, simply their writing overall isn't equally "smooth" equally I would have liked.
Should you buy the Seed of Evil DLC?
While at that place's something that doesn't sit quite right with me in regards to Mutant Year Zero's characters, that's not even close to beingness a good reason not to get the Seed of Evil expansion. Offering a plethora of new, enjoyable content to feel for a little under one-half of the base game's retail price, Mutant Year Zippo: Seed of Evil represents incredible value for your money.
If yous enjoyed the base game, than you'd be crazy not to buy this expansion. It takes everything that Mutant Year Nix does so well and expands upon it tremendously.
Mutant Yr Zilch: Seed of Evil is available now for $fifteen on Xbox I, PlayStation 4, and PC.
A new threat to face up
Mutant Year Zero: Seed of Evil
Intermission out the herbicide!
Mutant Year Naught's Seed of Evil DLC is an awesome expansion to the game that offers a ton of new content to enjoy.
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